Light shotgun enemies
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Light Shotgun enemies are highly mobile threats that can pack a significant punch. These units usually appear one at a time as part of larger enemy teams. Shotgunner units can be more quickly identified by red armor trim and shell racks.
Crackdown differences
On Crackdown, Light Shotgun enemies have enhanced movespeed and dodge behaviors, attempting to prevent the player from lining up a clear shot. Like all ZEAL assault enemies, they are resistant to intimidation.
Enemy stats
Difficulty | Health | Headshot multiplier | Head HP | Damage Resistances | Point-blank damage | Notes |
---|---|---|---|---|---|---|
Normal | 180 | 3x | 60 | None | 60 | |
Hard | 180 | 3x | 60 | None | 60 | |
Very Hard | 240 | 3x | 80 | None | 70 | |
Overkill | 240 | 3x | 80 | None | 70 | |
Mayhem | 320 | 3x | 106.67 | None | 75 | |
Death Wish | 320 | 3x | 106.67 | None | 75 | |
Crackdown | 480 | 3x | 160 | None | 90 |
Damage and accuracy falloff tables to be added at a later date.